At some point in his history, Vecna penned a tome known as Ordinary Necromancy. After much trial and tribulation, they found the resting place of The Head of Vecna! In the official quest, the Head is real, but horribly inconvenient in the fact that it has to be placed on a LIVING headless body, requiring a high-level spell (raise dead won't cut it) to bring them back. (Of course, while that was a joke, the Heart of Vecna, which appeared in the module Die, Vecna Die, was a real Minor Relic of Vecna. Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. Lesser priests are known as Memories of Vecna. For all his power, Vecna couldn’t escape his own mortality. It is first recorded in the 17th century, in the context of Protestant apologetics. Funny D&D Story: The Head of Vecna Uploaded by the Desert Bus Video Strike Team. At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecna's manifestation. They are considered classic items in D&D,[23] with Mordicai Knode of Tor.com commenting "We all agree that the Hand and Eye of Vecna are the best artifacts, right? Temples to Vecna have also been reported in the Pomarj town of Highport and Erelhei-Cinlu, the debased city at the heart of the Vault of the Drow. The powers of the head are determined by a d6 check when the head is attached: Third edition's Fiendish Codex II included a subtle nod to it, in a magical location called the Pillar of Geryon, which severed a hand placed inside it and replaced it with one that did extra damage. -2 Wisdom until removed. Individual congregations are known as organs. Among Vecna's staunchest foes are Kas, Iuz, Saint Cuthbert, the Lady of Pain, Pholtus, and the Circle of Eight. The Spawn of Vecna are the lowest in the cult hierarchy, and consist of the common people who honor the Lich Lord. Well, Group One thought up The Head of Vecna. Vecna appears as one of the deities described in the 2008 Dungeon Master's Guide for Dungeons & Dragons 4th edition. In Planescape: Torment Morte has two conversations where he says that he is the head of Vecna, or possibly one of the dupes tricked by it. I mean, I skimmed it once or twice when I saw it in the game store years ago, but it never grabbed me enough to buy it. Activating a Vecna skull temporarily raises the player's Magic level by 2-11 (2 + 10% of the player's level, rounded down). Those two books were superseded in 5th edition by a combined Book of Vile Darkness, a legacy of dark secrets started by Vecna. Sometimes he is depicted with withered, mummified flesh; other times he is depicted as a being of bare bone, with not a trace of skin remaining. Well, Group One thought up The Head of Vecna. Among the gods, Ioun is something of Vecna's antithesis, for she would share with the world all the knowledge he would keep secret. Through dark magic and conquest, he forged a terrible empire. [14] Die Vecna Die! Vecna did not stay gone forever, and rose as a demigod of magic and secrets in the world of Greyhawk. Some say this achievement was due to direct tutelage by Mok'slyk the Serpent, believed to be the personification of arcane magic itself. It's a once-per-day ability, it changes every day, and each time it happens the user loses two CON. ANYONE who has been the target of a swap loses 2 INT that can only be restored by a Miracle or Wish. This interpretation is relatively recent. On the verge of conquering Fleeth, the officials of the city came before him to beg for mercy. You remember the Hand of Vecna and the Eye of Vecna that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the Hand of Vecna (or the Eye) you'd get new awesome powers? The user gets two spell-like abilities chosen at random from the Wizard or Sorcerer classes (d6 for level, then pick one of the level from PHB). They found the headless body (and the two heads) and realized that they had erred in their plan (besides laughing at the character who had played the Druid)...The Head of Vecna still had BOTH eyes! All members of Group Two began yelling and screaming at each other (and at me) and then, on their own, decided that they had let too much time pass between cutting off the head of a hopeful recipient and put the Head of Vecna onto the body. The head of Vecna is a great story. [20] Vecna was one of the deities featured in Libris Mortis (2004). He is primarily the god of secrets. is a reductio ad absurdum challenge to medieval scholasticism in general, and its angelology in particular, as represented by figures such as Duns Scotus and Thomas Aquinas. It was a classic AD&D style trap, and would be absolutely worthless to anyone who tried to add it to their own body; unlike the Heart, it would not bring a new host back from the dead. As the player was lifting The Head of Vecna to emplace it on it's new body, another argument broke out and they spent several minutes shouting and yelling. However, copies of the Book of Vile Darkness are highly prized by the cult for Vecna's role in that work's development. (Vecna's multiverse shattering campaign in Sigil is used as an in-universe way to explain the differences between the 2nd and 3rd editions of Dungeons & Dragons.) The Head of Vecna Sometimes amusement requires a little too much sacrifice. They instead hunt down secrets and information they deem to be too dangerous for the world at large and keep it secret in the name of Vecna. One of the groups tricked the other into going on a quest for the Head of Vecna, a hoax artifact that was supposedly similar to his Hand and Eye, but was simply an ordinary severed head. Many years ago (back when we all were still playing D & D), I ran a game where I pitted two groups against each other. THE HEAD OF VECNA. During this time, Vecna was regarded only as a long-destroyed legendary lich of great power, able to threaten player characters only through the presence of his two existing artifacts, the Hand and Eye of Vecna. Vecna, causing chaos from beyond the grave. [22] The Hand of Vecna has also made its return for this edition of the game. In 4th edition, Vecna's main foes in the realm of death and undeath are Kas, Orcus and the Raven Queen (though he would rather she rule the dead than Orcus). The last known Heart of Vecna was Diraq Malcinex of Ket, who was slain by adventurers in 581 CY. Well, of course, the Head simply fell off the lifeless body. For all his power, Vecna couldn't escape his own mortality. They even went so far as to get a real head and place it under some weak traps to help with the illusion. Then, finally, they put the Head onto the character. Ewalt.[28]. No [16], Wizards of the Coast continued the character's theme of ascending godhood in Dungeons & Dragons Third Edition (2000–2002) with the Player's Handbook (2000) listing him as a Lesser deity. All in all, a great way to screw with your party. The lore checks associated with the location are written to trick players into offer their heads to it instead, suggesting that it might give more power on a check of 20, and revealing that it will just kill you on a 25. https://1d4chan.org/index.php?title=Head_of_Vecna&oldid=721642. Wizards, also found epic lulz in this and so, much later, someone decided it would make a great April Fools joke campaign, and worked it out as an official quest for 3.5. [19] His priesthood is detailed for this edition in Complete Divine (2004). In the third supplement to the original Dungeons & Dragons rules (1974-1976) , Eldritch Wizardry,[5] Brian Blume invented two artifacts he called the Hand and Eye of Vecna. head off. Vecna's "right hand man" and then ultimately his betrayer is Kas the Bloody-Handed, a vampire whose sword, the Sword of Kas, is also an artifact. —Mark Steuer, recounting the tale. (Moved from my wrong place posting earlier) What gaming horror story page would be complete without the old classic story of "The Head of Vecna" that has been floating around the internet for at least 11 years. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. The Un-Men Ever read GURPS Fantasy II: The Mad Lands? "How many angels can dance on the head of a pin?" [9] The Hand and Eye of Vecna on the other hand were inspired by similar items that appear in the Eternal Champion series by Michael Moorcock (the Hand of Kwll and the Eye of Rhynn).[10]. Vowing revenge, Vecna eventually assumed a mastery of the dark arts achieved by no mortal before or since. As the player was lifting The Head of Vecna to emplace it on it’s new body, another argument broke out and they spent several minutes shouting and yelling. Vecna's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). Unfortunately, they forgot to let ALL the members of their group in on the secret plan (I suspect it was because they didn't want the Druid to get caught and tell the enemy about this trap of theirs, or maybe because they didn't want him messing with things). Take this and live, there is no more to regret. When placed in an empty human eye socket, it becomes a golden eye with a slit pupil like that of a cat, and glows red or green in the darkness. He is also opposed by the Old Faith and the Silent Ones. The tale of the Head of Vecna is considered a touchstone cautionary tale to players about taking everything you hear in-game as gospel truth, and is an excellent example of Players using the promise of Untold Power to destroy each other. The name Vecna was an anagram of Vance, the surname of Jack Vance,[3][7][8] the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons. This information was further developed in 1993's Book of Artifacts. Unfortunately, [they] failed to do so as he transported his Shadowfell city of Thar Amphala into the Prime Material world. The magician was selected and one of them promptly cut his head off. Campaigns with a focus on gods, the divine, and the infernal may benefit from having Vecna. Then, finally, they put the Head onto the character. Vecna appears in the revised Player's Handbook (2003) for Dungeons & Dragons 3.5 edition (2003–2007). I didn't write it but it gave me inspiration to think about putting a book together of… The Blood of Vecna are mainly warriors charged with protection and enforcement of the cult and its goals. Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced. These were the remaining body parts of the Maimed God after the betrayal of his most trusted lieutenant, Kas. This means opening a Mimic's mouth will make the user see piles of treasure. Vecna gave one of their number, Artau, and his family, over to his lieutenant, Kas, who spent the entire day torturing and murdering them before the other officials. He discovered that it did not radiate magic (a well known trait of artifacts) and smiled gleefully. "Spells Between the Covers. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several members of the group actually fought over which character would get to have his head cut off and replaced. Next is the Heart of Vecna, the high priest of the cult. Category Comedy; Show more Show less. ", Living Greyhawk Journal no. A constant theme in the adventures in which the character appears is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only deity in existence. The Tome of Shared Secrets is an illustrated bestiary of relic status, with the ability to impart knowledge of dark and evil creatures at the cost of a portion the user's life force. The Fingers of Vecna consist mainly of thieves, who engage in various forms of subterfuge. Although not actually penned by him, the Book of Keeping (a book of Yugoloth summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners. [killing another PC]. The user gets "rose tinted glasses" that cause them to see whatever they want. After these events, Vecna ended up imprisoned in the demiplane of Ravenloft, but broke free again later, emerging with the power of a greater god, after absorbing the power of Iuz. Several members of Group One came up with the idea of luring Group Two into a trap. Vecna is usually depicted as a powerful lich missing his left hand and eye. As the player was lifting The Head of Vecna to emplace it on it's new body, another argument broke out and they spent several minutes shouting and yelling. Vecna has few allies, and countless enemies. They even went so far as to get a real head and place it under some weak traps to help with the illusion. It was a classic AD&D style trap, and would be absolutely worthless to anyone who tried to add it to their own body; unlike the Heart, it would not bring a new host back from the dead. Legend has it that Vecna was nearly slain in this battle by clerics channeling the power of Pholtus, the god of light. In 4th edition, a secret group known as the Keepers of the Forbidden Lore is devoted to Vecna. Okay, this is driving me nuts. Then, finally, they put the Head onto the character. Seldom is the name of Vecna spoken except in a hushed voice. Only his left hand and his eye survived the battle, perhaps because of the previous events in Fleeth. Two of the best-known artifacts in Dungeons & Dragons are the Eye of Vecna and the Hand of Vecna. Vecna was, in his time, one of the mightiest of all wizards. He began to fear death and take steps to prevent his end from ever coming about. [6] These were supposedly the only remnants of an evil lich, Vecna, who had been destroyed long ago. -2 Charisma until removed. It's an old story about a Dungeons & Dragons game, where one group of players tricked another group of players into killing themselves. But you can not do this with The head of Vecna. It grants the owner magical bonuses to hearing and resisting sonic attacks, spell-like abilities to inflict deafness, grant clairaudience and create sonic blasts, and enables them to understand any spoken language. They went on to appear in all subsequent D&D editions. "[25], Vecna created the Sword of Kas for his greatest servant, which contains a "portion of his consciousness.". Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. Vecna was rescued and brought to safety by one of his wizard generals, a cambion named Acererak (who would one day himself become a mighty demilich). When Vecna was not satisfied, the officials offered their own lives. However, it is consistently depicted that the Sword is inextricably tied to Vecna's relics. alongside the other legitimate Fragments of Vecna. Lesser priests are known as Memories of Vecna. [17] Vecna is detailed in Deities and Demigods (2002).[18]. To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. [23] To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. Many years ago (back when we all were still playing D&D), I ran a game where I pitted two groups against each other. the good thing about Eric and the dread gazebo is that you can tell it to your non role playing friends and they will still get it. The famed cambion lich, Acererak, once served Vecna, but the current status of their relationship is unknown. The final issue of Dragon Magazine, issue #359, featured rules for the "Left Ear of Vecna" as a minor artifact. Well, of course, the Head simply fell off the lifeless body. Vecna is first mentioned in the Eldritch Wizardry (1976) supplement for the original Dungeons & Dragons game. Hand and Eye of Vecna – $129.99. ", Mullin, Robert S. "Arcane Lore: Greyhawk Grimoires II. ", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Vecna&oldid=993425543, Fictional arcane spellcasters (Dungeons & Dragons), Articles using Infobox character with multiple unlabeled fields, Articles needing cleanup from October 2013, Wikipedia articles needing factual verification from October 2013, Articles with unsourced statements from February 2018, Dungeons & Dragons articles that need to differentiate between fact and fiction, Creative Commons Attribution-ShareAlike License, The Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, the Undying King, Destructive and Evil Secrets, Magic, Hidden Knowledge, Intrigue, Heard, Bruce. In the 5th Edition Dungeon Master's Guide, released in 2014, Vecna appears as a member of the "Dawn War Pantheon", which is mostly derived from the 4th Edition pantheon. Nearly one thousand years after his birth, Vecna, now a lich and ruler of a great and terrible empire (in the Sheldomar Valley, centered near the modern-day Rushmoors), laid siege to the city of Fleeth with an army of arcane spellcasters and undead. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. Vecna's holy symbol is an eye in the palm of a left hand. Each organ is led by a Thought of Vecna. They even went so far as to get a real head and place it under some weak traps to help with the illusion. [15] According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the D&D game" by playing the Eye and Hand of Vecna against the cambion demigod Iuz. Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the Ebon Triad (a heretical cult seeking to merge Vecna, Hextor, and Erythnul into a single entity). Me, neither. "The Head of Vecna" is a humorous game tale about a party of Dungeons& Dragons player characters who are lured into a trap by a fake magic item (the eponymous Head of Vecna). The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be. At the end of the adventure—presuming the players defeat Vecna—he is transported to the Ravenloft campaign setting. This puts them in opposition to mainstream followers of Vecna who regard the Keepers as heretics, and makes them enemies of Ioun and her followers, who believe all knowledge should be available for everybody and the moral obligations on how to use it rest on the shoulders of the individuals involved. Immediately below the Heart of Vecna are two bizarre monsters known as the Hand and the Eye. At his empire's height, Vecna was betrayed and destroyed by his most trusted lieutenant, a vampire called Kas the Bloody-Handed, using a magical sword that Vecna himself had crafted for him, now known as the Sword of Kas. Individual congregations are known as organs. Well, Group One thought up The Head of Vecna. Some time later, Group one decided to find the Druid and to check on the trap. I wasn't really worried since he was alone and I knew that there was no way he could CUT HIS OWN HEAD OFF. The Druid in group One heard about this new artifact and went off in search of it himself (I believe to help prove himself to the party members...) Well, after much trial and tribulation, he found it; deactivated (or set off) all the traps; and took his "prize" off into the woods for examination. (alternatively "How many angels can stand on the point of a pin?") Relations between these groups and the mainstream cult may vary. You remember the Hand of Vecna and the Eye of Vecna that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the Hand of Vecna (or the Eye) you'd get new awesome powers? Several members of Group One came up with the idea of luring Group Two into a trap. The Compendium Maleficarum is a book of spells, doctrines, and secrets crafted entirely from bone (even the pages) and penned in blood, that is on par with the Fragments of Vecna. He was initially trained by his mother, Mazzel, in the art of magic, before she was executed by the government of Fleeth for practicing witchcraft. Loading... Advertisement Vecna eventually recovered. The hoax takes advantage of the fact that the Eye and Hand require a person to remove their own eye or hand and replace it with the artifact to function. Exploding into little bits didn't slow Vecna down -- he became a lich to gain power , and it worked -- but the acolytes who … The left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. Group Two actually CAME TO BLOWS (several rounds of fighting) against each other arguing over WHO WOULD GET THEIR HEAD CUT OFF! The Hand and Eye of Vecna were also mentioned in the 1979 Dungeon Master's Guide of Advanced Dungeons & Dragons's first edition (1977–1988), on page 124. [3] He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Even when Osterneth, the Bronze Lich, is Vecna's mightiest servant, her position is not revealed among his files. Reddit gives you the best of the internet in one place. Vecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left hand and eye. [23] Vecna is given a set of statistics in Open Grave (2008). When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god. Vecna then granted his mercy, granting the officials leave to depart, and promising them his protection for the rest of their lives. [4] Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon". Many years ago (back when we all were still playing D & D), I ran a game where I pitted two groups against each other. These artifacts are collectively known in D&D 3rd Edition as the Fragments of Vecna. I love how the original tale shows a really devious example of Party PvP. [27], Familiarity with the Head of Vecna was cited as an example characteristic of an avid role-playing gamer by writer David M. Seldom is the name of Vecna spoken except in a hushed voice. Each position in Vecna's cult is named for a certain body part. The magician was selected and one of them promptly cut his head off. in 1990, written in support of The City of Greyhawk boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. The Teeth of Vecna are made up of wizards, and specialize in arcane spellcasting and crafting magical items for the cult. set up the transition between the second and third editions of D&D. [13] In 2000, Wizards of the Coast released the last adventure to be written for D&D's 2nd edition rules, Die Vecna Die!, a three-part adventure tying Greyhawk to the Ravenloft and Planescape campaign settings. Saturday, September 24, 2011. A lich known as Osterneth possesses the "Heart of Vecna" according to the Open Grave sourcebook. While these are presented as a joke, Morte's origin (before he was on the Pillar of Skulls, at least) is never discussed otherwise. I can see the door, and the birds are more clear than ever. Vecna's cunning means he'll likely have a scheme to achieve domination over whatever pantheon he becomes a part of. In both, he is listed as the god of evil secrets. Additionally, both his hand and eye are listed as artifacts. Ten years later, in Advanced Dungeons & Dragons 2nd edition's Dungeon Master's Guide (1989), Vecna's history was expanded under the description of his Hand and Eye. In 4th edition, the Open Grave book shows the leader of the cult of Vecna is a lich named Mauthereign. alongside the other legitimate Fragments of Vecna. They recovered the Head and made off to a safe area. The head will spout useless opinions on irrelevant topics, and a DC20 Willpower check must be passed in order to do anything, otherwise the head takes control. Well, Group One thought up The Head of Vecna. "Vox Machina had been traveling for a means of stopping the ascension of the Whispered One, Vecna, the lich, seeking ascension to godhood. Unlike most Vecna worshippers, the Keepers reject most of the nasty and evil rituals and beliefs associated with the god; they worship him as the God of Secrets, and believe that there is some knowledge too evil for the world to know. His first mention in an Advanced Dungeons & Dragons product was in 1979's Dungeon Master's Guide. These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. Anyone who's suffered this can swap for their original head, but not the Head of Vecna. In the events of the Living Greyhawk campaign setting, Vecna's machinations allowed him to reappear on the prime material plane and retake his place in the Oerth pantheon. Originally from the World of Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. An Embarrassment of Riches, or, Who Blogged About A Lock-Picking System Using Playing Cards? TSR found this absolutely hilarious, and so the Head of Vecna actually appeared in their final 2e module, Die, Vecna, Die! The Head of Vecna would have been a sort of instant Artifact of Death. After the third character died, the joke was revealed. These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. [11] During the "Advanced Dungeons & Dragons" years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye. The story was memed all over the place; Knights of the Dinner Table included an homage in its "Head of Vectra". Even after he achieved godhood[3]—being a member of the third edition's default pantheon of D&D gods (the pantheon of Oerth)[4]—he is still described as missing both his left eye and left hand. Group One spread rumors all over the countryside (even paying Bards to spread the word about this artifact rumored to exist nearby). An Archive of Our Own, a project of the Organization for Transformative Works Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. The victims retain their original personality, NOT the one of the head they end up with. The Hand of Vecna is a withered, blackened, mummified human hand. Vecna was #4 on Game Rant's 2020 "10 Must-Have NPCs In Dungeons & Dragons Lore To Make Your Campaigns Awesome" list — the article states that "Aside from being a deity himself, Vecna can take on the role of an Undying Patron for Warlocks. The Head of Vecna is a few months shy of being 20 years old! The Head of Vecna was a hoax that one adventuring party played on another in a campaign run by game master Mark Steuer. A number of Vecna's other body parts are presented as minor artifacts in Die Vecna Die!, including the First Digit (right thumb), Second Digit (right index finger), Third Digit (right middle finger), Last Digit (right pinky finger), Incisors (a pair of inappropriately named fang-like canines), Molar, Scalp, Skin, Heart, Foot (left), and Right Eye. Vecna's cult is very secretive, and cells have been uncovered, at various points in history, in Diamond Lake, Greyhawk, and Verbobonc. They went on to appear in all subsequent D&D editions. The Head of Vecna Sometimes amusement requires a little too much sacrifice. The left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. Several members of Group One came up with the idea of luring Group Two into a trap. The Head of Vecna was a hoax that one adventuring party played on another in a campaign … The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. Vecna was later considered a lesser deity or \"patron saint\" of dark, coveted secrets, and this belief and worship lent him new power. ", Mullin, Robert S. "Campaign Classics: Three Greyhawk Grimoires. As per the 1st edition Dungeon Master's Guide, Vecna only procured this most powerful sword for his chief lieutenant. Being a secretive cult, there are no real collections of Vecnan teachings. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. The Head of Vecna by Mark F. Steuer. "[29], For the American information technology and robotics companies, see, "Gygax's Greyhawk Anagrams, Puns, and Homages", "GeekDad Review: D&D 4th Edition (part 3 of 3)", http://www.tor.com/2013/05/23/adad-the-old-firm/, The Head of Vecna: A D&D Adventure for Characters Levels 1–12, "10 Must-Have NPCs In Dungeons & Dragons Lore To Make Your Campaigns Awesome", "Critical Role: Tal'Dorei Campaign Setting (5E)", "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar. It is usually described as a left hand, with long, claw-like nails. TSR found this absolutely hilarious, and so the Head of Vecna actually appeared in their final 2e module, Die, Vecna, Die! He is also included in the Player's Handbook as one of the deities of Greyhawk. He then broke free into the city of Sigil, where he came perilously close to rearranging all existence to his whims. On top of that, the powers of the head are useless and cause permanent stat damage. They offered up the entire city and her wealth if only Vecna would spare the lives of her citizens. Using the Ritual of Seeding that was once responsible for bringing the Raven Queen into the pantheon, [it] brought him as well, as the sole god on this side of the Divine Gate, an… Well, of course, the Head simply fell off the lifeless body. Eric and the dread Gazebo is good to. ? '', not the Head they end up with the illusion her position is not among... A secretive cult, and each time it happens the user see piles of.... Be said that i never even cracked a smile as all this was going.. Mortal before or since these artifacts were introduced in the Player 's Handbook ( 2003 ) for Dungeons & are... 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